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Titan Isles

Lead Level Designer

Psytec Games

London

(Remote)

Titan Isles is a co-op action adventure game for VR platforms. Join up to 3 friends to battle giant Titans with unique weapon and traversal combos.

My primary role on the project was Lead Level Designer, I was responsible for successfully producing and overseeing over 120 unique non-linear levels. I have been working with Psytec games throughout the entire games development lifecycle from start to end and was fortunate enough to work alongside creatives from Ubisoft, Status Effect (Sea of Thieves), K9 and 11Bit Studios. Stand out levels include the Hub, training levels for each suits unique weapons and locomotion, arenas for gigantic titans and unique parkour environments made to balance a challenge to the player whilst maintaining one of the core game pillars (fast paced shooter).

Along side this responsibility I also developed all of the enemy and titan assets (3d model and texture). Optimizing large scale dynamic models to a Meta Quest 3 device while maintaining the purpose of awe inspiring gaze cue.

Below are examples of some of the levels and models I created for the title - please note all footage is under alpha gameplay and a lot of other content is currently under NDA. Please enquire for further details.

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