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Fall From Oasis
Fall From Oasis is a 2d puzzle platformer. Traverse vertically upon a tree to reunite with your family, the route is hindered by interesting puzzles - use your bow to interact and solve a variety of challenges throughout the four seasons.
My primary roles on the project were Producer and Programmer. In this role I was responsible for tying the project together. I held design reviews where I would collaborate with the designers to iterate puzzles and levels to be more intuitive and to create variety using single mechanics in multiple ways. I also laid out the foundations on design language throughout the game, as this project was primarily focused on puzzle mechanics I introduced units in which the levels were built from to ensure players received expected results when trialing their ideas to solve the challenges.
Along side this responsibility I also created and maintained the documentation for the project to ensure no team members were blocked or lost in their tasks. This ultimately allowed us to optimally create a longer experience with a consistent quality level.
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